The Game is Stupid

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What if I told you that the most insidious game of all isn’t the one played on a screen with flashing lights and thunderous sound effects, but the one we’ve all been conditioned to play without even realizing it? The game of patriarchy isn’t just a rigged system—it’s a rigged *game*, complete with rules we never agreed to, objectives we never set, and a scoreboard that only ever benefits one team. And the cruelest twist? The game is stupid. Not just flawed. Not just outdated. But *stupid*—a labyrinth of arbitrary penalties, nonsensical power-ups, and a victory condition that shifts every time you think you’ve figured it out. So, how do we stop playing? Or better yet, how do we hack the system and rewrite the rules entirely?

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The Rules of the Game: Or, How to Lose Before You Even Begin

The first rule of this game is that you don’t get to choose your starting position. If you’re born with a uterus, you’re dropped into a maze where the walls are made of double standards, the floors are slippery with societal expectations, and the exit is always just out of reach—because the game designers have already decided that some players are meant to be obstacles, not contenders. The second rule? The rules themselves are a moving target. One day, you’re rewarded for being “feminine”; the next, you’re penalized for not being “ambitious enough.” It’s a classic bait-and-switch, a psychological shell game where the prize is always just beneath the cup you didn’t pick. And the final rule? The game never ends. There’s no final boss, no “Game Over” screen—just an endless loop of levels, each one harder than the last, each one designed to make you question whether you’re even playing the right game.

The Power-Ups: Or, Why “Lean In” is the Ultimate Fake-Out

Every game has power-ups—those shiny little boosts that promise to give you an edge. In this rigged system, they’re called “empowerment,” “resilience,” and “self-care.” But here’s the catch: these power-ups are often just distractions in disguise. “Lean in,” they say. “Work twice as hard.” “Smile more.” “Be likable.” “Don’t be too emotional.” Each one is a carefully packaged lie, a way to make you believe that the system is fair, that if you just play by the rules, you’ll win. But the truth? These power-ups are like the fake coins in a platformer—you think they’ll help you advance, but they just reset your progress or send you careening off a cliff. The real power-ups? They’re the ones the game designers don’t want you to find: solidarity, rage, and the unshakable belief that the game is broken.

The Boss Fights: Or, Why Every Woman is a Final Boss in Someone Else’s Story

In video games, the final boss is the ultimate challenge—the one enemy that requires all your skills, all your strategy, just to survive. In the game of patriarchy, every woman is a final boss. Not because she’s inherently difficult, but because the system is designed to make her the antagonist in someone else’s narrative. She’s either the “difficult woman,” the “hysterical feminist,” or the “unreasonable bitch”—labels that exist solely to discredit her, to make her the villain in a story where she’s the hero. And the bosses? They’re the men who’ve internalized the game’s rules so thoroughly that they don’t even realize they’re playing. They’re the ones who see a woman’s ambition as a threat, her confidence as arrogance, her boundaries as an attack. The real battle isn’t against them—it’s against the game itself, the one that pits women against each other, that turns their struggles into entertainment, that makes their pain a spectator sport.

The Glitches: Or, Where the System Breaks Down (And How to Exploit It)

Every game has glitches—those moments where the code fails, where the rules don’t apply, where the player can slip through the cracks and rewrite the narrative. In the game of patriarchy, these glitches are the cracks in the system: the moments when women refuse to play by the rules, when they call out the BS, when they build their own worlds outside the game. They’re the #MeToo movement, the wage gap strikes, the women who burn their bras not as a symbol of destruction, but as a declaration that the game’s wardrobe system is rigged. These glitches aren’t just bugs—they’re proof that the game is flawed, that it can be hacked. The question is, will you be the one to exploit them, or will you keep playing by a system that was never designed for you to win?

The High Score: Or, Why “Having It All” is a Myth Sold by the Game’s Creators

The ultimate goal of any game is to achieve the highest score, to be the best, to prove that you’ve mastered the system. In the game of patriarchy, the high score is “having it all”—the career, the family, the perfect body, the social life, the self-care routine. But here’s the thing: the high score isn’t real. It’s a marketing ploy, a way to keep players grinding, to make them believe that if they just try harder, if they just buy the right power-up, they’ll finally reach the top. The truth? The high score is a mirage. It’s a scoreboard that resets every time a woman gets close, that adjusts the criteria just enough to keep her chasing, never arriving. The real victory isn’t achieving the high score—it’s realizing the game is rigged and walking away.

The Cheat Codes: Or, How to Win by Not Playing the Game

If the game is stupid, then the cheat codes are the ultimate rebellion. They’re the moments when you refuse to play at all—when you opt out of the dating game, when you reject the idea that your worth is tied to your productivity, when you build a life that doesn’t revolve around the system’s rules. They’re the women who choose not to have children, not because they’re forced to, but because they don’t want to play the “motherhood is your destiny” level. They’re the ones who build their own companies, write their own rules, and laugh in the face of the game’s arbitrary penalties. The cheat codes aren’t about winning—they’re about rewriting the game entirely. And the best part? You don’t need a controller. You just need the courage to say, “I’m done playing your stupid game.”

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